![]() Also tats exactly what iv been doing, it works, but still isn't full screen, but you have to compromise I guess. I'm a noob with gaphics and resolutions so I'm assuming old crt monitors were only that resolution than because I remeber it running fullscreen on one. I am not sure what version if virtual box I am using but I belive it is 5.1.4(I will check later today). The default value is svgas3 (machinesvgas3) (was previously vga) Definitions are as follows: svgas3 ( vga on DOSBox 0.71 and 0. Okay, well the host is Windows 8.1 32bit with a patch for using more than the 3.5gb ram limit. The type of machine (specifically the type of graphics hardware) DOSBox tries to emulate. : Keep that in mind for future problem reports, here or elsewhere you need to provide the vital characteristics of the problem. Remember to either change it back before the game ends and your guest switches its resolution, or change the Windows resolution as well. You did not mention your host or VirtualBox version, but you can change the "zoom" factor of a VM by either going to the View -> Scale Factor menu, or from the bottom at the status bar by clicking on the Display icon. What can you do? Change the scaling factor of the VM. Problem is that it is too small by today's standards. Find the windowresolution setting and change it to 1024x768. VirtualBox of course obliges and changes the resolution. Finally, its the choice of resolution for the window that the game will be displayed in. Nothing you can do about it, unless you talk to the game developers (don't think so). ![]() It would be a miracle to find games that run at 1024x768. The game developers changed the screen resolution to whatever their game could support. Bm2000 wrote:I was wondering if there is any way to prevent/fix this.Prevent no.
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